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Starfish provides support for Linux OS with latest version of its market-leading Transport Stream processing solutions

Starfish Technologies today announces that its Transport Stream processing products, including the TS Splicer, are now available running on a Linux operating system in addition to Windows. The latest versions of Starfish’s products provide customers with significant improvements in performance along with increased efficiency and channel density.

Starfish Marketing Director Peter Blatchford said, “Our market leading TS processing products have always offered major benefits to users as a result of the patented technology we incorporate. We have been refining our software even further in recent years to offer additional features and increased efficiency to allow even more processing channels to be installed on a generic server platform. Customers will now have the option to run the same application on either Linux or Windows operating systems, giving them even greater flexibility. The Linux implementation is particularly important to the Telecoms marketplace where it is currently the de facto operating system in use.”

The TS Splicer, a software-based solution for clean switching of encoded Transport Streams, supports MPEG2, H.264 and HEVC/H.265 encoded media and is used for media switching and content replacement for advertising insertion and slating. It now also supports SMPTE 2022-7, providing seamless input protection of redundant source signals.

iSIZE brings the latest iteration of its BitSave AI-powered technology to NAB 2021

iSIZE, the AI-tech company, that specializes in deep learning for intelligent and sustainable video delivery, is exhibiting as part of the Connected Media|IP at NAB 2021 and will show the latest version of BitSave, its fully artificial intelligence (AI)-powered technology. This first-of-a-kind solution leverages deep perceptual optimization in order to optimize video quality, and it offers significant bitrate savings for all video encoding standards.

ISIZE has also been selected to present a paper – entitled Perceptually-Optimized AI-Based Video Delivery Over Existing Standards – on Sunday, October 10 at 15:20, presented by the company’s CTO and Co-Founder, Yiannis Andreopoulos. Additionally, Andreopoulos is participating in a panel session entitled Meeting the Demand for a Content Everywhere Future.

The latest updates to BitSave mean it is now capable of achieving even greater bitrate savings, along with a leap forward in video quality and optimization. iSIZE is also demonstrating a new AI-based video codec de-noising technology and a degenerative video compression innovation at NAB 2021. A server-side preprocessing enhancement, BitSave gives customers an elegant way to integrate AI with existing systems and encoders to achieve the savings without moving to new codec standards.

iSIZE CEO Sergio Grce said, “The accelerating demand for higher quality video streaming and the need to deliver their video content as cost efficiently as possible are challenges that everyone who streams media now faces. We know that the amount of video content is only going to increase and that the demand for higher resolution content is on an upward trend – Cisco forecasts that 56.8 percent of the global IP video traffic will be HD and 22.3 percent will be Ultra HD by 2022. Studies also show that the growing carbon footprint of video streaming has overtaken that of the airline industry. BitSave addresses all three of these major challenges in a cost-efficient way without compromising the end viewer experience.”

iSIZE’s patent-pending technology is fully codec independent, increasing the efficiency and performance of all latest codec standards including AVC/H.264, HEVC/H.265, and VP9. This ensures seamless integration with existing media workflows, without breaking any standards or requiring any changes in the streaming process or the client devices.

Intinor Shows Ultra Low Latency Feature and stream synchronization at NAB 2021

Intinor Technology, Sweden’s leading developer of products and solutions for high quality video over the internet, will be showcasing its flagship Direkt series of remote production solutions at NAB 2021. The company will also demonstrate the recently released "ultra low latency" feature, which delivers less than half a second end-to-end for complex contribution links. Visitors to the show will be able to see first-hand why the Direkt series has proved itself invaluable for enabling hybrid events in recent times.

Also being highlighted at the Intinor booth is the newly added synchronised streams feature, which makes the Intinor Direkt series even more plug and play simple. This brings real, practical benefits for broadcasters looking for a way to support remote production without compromising operational flexibility or on-screen quality. Thanks to Direkt, two-way interviews are made easy; the solution eliminates the issue of people talking over each other and ensures that live sport really is live.

Intinor CEO Roland Axelsson commented: “Our Direkt series pulls together all the elements that a production needs for a seamless remote operation. We can now offer our customers the same low latency they get with a Zoom call, but with full broadcast quality audio and video. With the latest enhancements to Direkt we are giving broadcasters a simple way to handle all the practicalities of a hybrid production without having to change the way they work.”

Direkt is a highly robust, professional quality, dedicated encoder for contribution circuits and is available in an easy-to-use environment. Intinor has designed the system to be straightforward for operators and technicians to set up and has made operation easy enough so that on-screen talent can work the system from a home studio without breaking isolation.

Cinegy further commits to Russia and Eastern Europe market with new appointment

Cinegy GmbH, the premier provider of software technology for digital video processing, asset management, video compression and automation, and playout, has appointed Mikhail Efimov as regional sales manager for Eastern Europe, Russia and CIS (the former Soviet states). He joins Cinegy from Perspectiva, and brings with him many years’ technical and commercial experience in the broadcast industry.

Efimov, a Russian native, is a graduate of the St Petersburg University of Cinema and Television, where he specialised in the acoustics of studios and control rooms. He went on to do postgraduate work in digital video processing as well as audio. He added business experience with his most recent job, at Perspectiva, which works to develop localised systems for the television industry.

“I am looking forward to bringing my technical background to customers’ projects,” Efimov said. “By developing strong relationships with our partners and users, to help them make the most of Cinegy’s software-based products and services for the broadcast industry.”

Daniella Weigner, CEO of Cinegy, said “Russia and Eastern Europe has long been a strategic market for us, and we have had an exciting 18 years of successful business driven by our long-standing partners and clients. Mikhail’s technical, commercial and communications skills are going to push relationships even further forward. He will help our partners and our customers use our innovative technologies to develop world-beating solutions, delivering business advantages reliably and cost-effectively.”

He joins Cinegy, based in Moscow, on September 1, 2021.

Cutting Edge Innovators Join 5G VISTA Live Entertainment Consortium

5G VISTA – – has welcomed a further four cutting-edge tech organisations to drive the project from proof of concept to live stadium application. The DCMS-funded project demonstrates how enhanced interactive viewing experiences can be delivered direct to devices, using 5G broadcast technology at live entertainment venues.

The existing consortium, made up of Digital Catapult, DTG (Digital TV Group), Global Wireless Solutions, Rohde & Schwarz and Virgin Media O2, now includes ATEME, Imaginary Pictures, Ori and 5GIC.

Alex Buchan, Project Lead and Strategic Technologist at the DTG said, “We’re really excited to have these four organisations on board for the next development phase for 5G VISTA. Each consortium member brings unique but complementary skills from across the whole mobile media delivery ecosystem, and the new members are no different.

“From testing the cyber security credentials of the network to creating compelling user experiences and enhancing live experiences for fans, our new partners are applying bleeding-edge tech to drive down processing power, latency, and carbon footprint.” ATEME will provide video compression and encoding solutions to enable the live content to be delivered over the 5G broadcast network, while Ori Industries brings a Multi-access Edge Compute (MEC) platform to orchestrate ATEME’s solution on Virgin Media O2’s 5G network.

The University of Surrey's 5G Innovation Centre (5GIC) will be looking into multicast/broadcast security within the 5G VISTA project. The work includes the design and validation of end-to-end security for group communications using Datagram Transport Layer Security (DTLS) and a lightweight multicast key management system.

Imaginary Pictures will provide the cameras, production and master control capability for the project's demonstrations.

5G VISTA will be holding an exclusive showcase event for press and partners in London on 15th September.

For more information, or to request an invitation, please contact Georgie Wilks-Wiffen at .

Rohde & Schwarz and Pixel Power boost sales resources

Ben Lloyd and Alexandre Rouly each bring 15 years industry experience

Rohde & Schwarz and Pixel Power have appointed two new sales executives to cover their complete media technology portfolio for broadcasters and post production, from ingest through to playout.

Ben Lloyd, based in the UK, takes over the UK and Nordic region and Alexandre Rouly, based in Barcelona, will lead sales across southern Europe and the Middle East. As the media industry transitions to software-defined workflows, these two appointments bring strength and experience that further support the companies’ leading market positions.

Lloyd comes to R&S with a wide range of experience in helping broadcasters and content providers define workflow requirements and has been at the heart of enabling technical and application solutions for customers throughout his career. A graduate of Southampton Solent University, renowned for its media technology and engineering courses, Lloyd joined Snell Advanced Media as application projects engineer and went on to build his experience and knowledge of specialist sales with a number of leading vendors, most recently at Marquis Broadcast.

Alexandre Rouly has gained a wealth of experience in the digital transformation of the broadcast content chain which fits perfectly with the Rohde & Schwarz and Pixel Power portfolio drive to virtualized and cloud-based workflows. After gaining a masters degree from Telecom Bretagne in Brest, a leading centre of excellence in digital technology, Alexandre’s career spanned the telco and media industries, most recently with Ateme and Net Insight, based in Dubai. His fluency in Arabic, French and English will be invaluable as he develops solutions for media enterprises across the Mediterranean and the Middle East.

“R&S and Pixel Power together bring passion, expertise and reliable engineering to the broadcast and media business originally in hardware but now very much in software-defined solutions,” Lloyd said. “I am very excited to help customers understand our portfolio for studio production, post and playout, that come with the R&S quality and innovation.”

Rouly said “The transition to highly automated production and delivery systems, while retaining the highest quality, has accelerated rapidly. Today media companies are keen to build scalable, responsive, practical software-based architectures, and as a group we are well placed to deliver on our customers’ expectations.”

Jörg Fries, Vice President Broadcast, Amplifiers and Media at Rohde & Schwarz, added “We are delighted to welcome Ben and Alexandre to the European sales team. Their experience, enthusiasm and determination to help customers achieve their desired workflow goals through our range of technologies will be a great asset to both us and our customers in broadcast and post production.

Ben Lloyd joined in July 2021; Alexandre Rouly at the beginning of August.

Latest Iteration of nxt|edit Gains Host of New Features Including 'Auto Ducking'

nxtedition has added a raft of new features to its nxt|edit solution, including additional audio and video tracks, a blur function and an ‘auto ducking’ feature which will automatically reduce the level of other audio tracks when a voiceover is being recorded live. The nxt|edit feature was launched with the latest software upgrade earlier this year, and the philosophy was to create a ‘flipside’ edit on any video imported into the nxtedition agile platform. This facilitates super fast cuts for news, sport, promos or digital content.

Thanks to the new features, at the flip of a switch any video imported or ingested to nxtedition instantly becomes a collaborative edit by default. Following the same intuitive UI design philosophy that is nxtedition’s hallmark, the system is easy for users to learn and super fast to put cuts together for packages, social media, Apps, websites, video walls and B-roll voice overs without ever having to exit the nxtedition UI.

All nxtedition users, with permission, can now share and adjust edits. Journalists in the field can also access the system remotely over VPN and 4G/5G mobile connection for even faster turnaround of content packages.

The new features are wrapped up in the nxtedition ecosphere, meaning users can access growing files from Baseband / NDI® / SRT / HLS / RTMP or RTSP sources through the ingest server, then publish their edits to Facebook, YouTube, Instagram and Twitter, or throw them into a rundown to playout live, publish to OTT or drop them directly into a playout channel to air. Using nxt|edit they can even do all of those tasks at the same time, manually or automatically.

“Enabling great storytelling and helping our customers get their content to every platform faster than anyone else is always at the heart of what we do,” said Robert Nagy, Lead Developer & Co-Founder. “The infinite flexibility of an agile microservices environment allows nxtedition clients to be the first notification on the phone for breaking news, action from a big game or second screen leverage during entertainment shows and these latest capabilities allow for even greater levels of productivity, collaboration and blistering speed.”

nxtedition - be fast, be accurate and be first.

Mo-Sys Unveils New Features With Launch of VP Pro 4.27

Mo-Sys VP Pro 4.27 to release simultaneously with Epic Games’ release of Unreal Engine 4.27

Mo-Sys™ Engineering (www.mo-sys.com), a world leader in virtual production and image robotics, today announces the launch of Mo-Sys VP Pro 4.27 with a raft of new features that will support Epic Games’ Unreal Engine 4.27. During the preview period of Unreal Engine 4.27, Mo-Sys has used the new update to complete a full multi-camera shoot with Amazon. The update was also put through a comprehensive, multi-camera technical rehearsal for a major Netflix production.

Mo-Sys has been working on expanding the feature set and capabilities of VP Pro, which runs inside Unreal Engine Editor, for some time now and will launch the new version on the same day as Epic Games’ Unreal 4.27. The VP Pro 4.27 upgrade brings four new key features; an improved compositor, NearTime® rendering, an online lens distortion library, and remote control capability.

Michael Geissler, CEO Mo-Sys Engineering Ltd., said, “Virtual production is seeing a real surge, but it does bring challenges. Typically, directors and cinematographers must make continuous calculations to make the real and virtual elements match in post-production. This is often a costly and repetitive process. Mo-Sys is a pioneer in providing a platform for graphics rendering as well as camera and lens tracking to create higher quality virtual productions. With VP Pro 4.27 we have made it even easier to produce seamless, high-end productions and we are also unique in making our 4.27 update available on the same day as Epic Games launch Unreal Engine 4.27.”

Mo-Sys has done a complete overhaul of its internal compositing system, to change the way compositing is handled across all modes. The latest update of VP Pro now provides improved support for high-end graphics features, such as refraction, and delivers a 15% performance improvement. Other features include:

· Support for reflection and refraction of video in CG objects

· Improved support for advanced ray-tracing features

· Support for fur and groom

· Advanced controls for CG shadows falling onto video

The updated VP Pro 4.27 also widens the Beta program for the new NearTime® rendering workflow to give access to more users. NearTime is an automated, cloud-based re-render that dramatically increases and homogenises the visual quality, and allows for higher resolutions (UHD, 4K, 8K), without the performance restrictions of real-time. The moment the shot is complete, a high-quality, high-resolution optimized, cloud-based NearTime render starts – with no compromise on performance or visual quality. With NearTime, you can “turn up all the dials” for unrestricted real time quality and do it at a fraction of the cost of completing the process in post-production.

As part of the 4.27 update, Mo-Sys is also launching its online lens distortion library giving users access to a wide selection of calibration tools and allowing them to tweak their lenses on-set in a highly cost-effective way.

New for VP Pro 4.27, the VP Remote iPad interface is fully customizable and supports control of multiple engines, and camera chains, from a single control panel. The Beta version was trialled at the technical rehearsal with Netflix.

Tokyo Games Coming to Thailand via Cinegy Air

C.S. Innovation Technology Deploys Cinegy Air Playout Software to Get Summer Games Action to Viewers Across Thailand.

Bangkok-based C.S. Innovation Technology (CSIT) has deployed Cinegy technology to support production and playout for its client Plan B Media at the Summer Games in Tokyo. A long-time Cinegy partner, C.S. Innovation Technology will rely on Cinegy Air PRO, a comprehensive, IP-based software suite for automated SD, HD and/or Ultra HD (4K) playout, to handle multi-channel playout of live feeds from the event effortlessly and inexpensively. Plan B Media, the exclusive Thai rightsholder for the Tokyo Games, is delivering live feeds of all the action to giant LED screens across Thailand.

C.S. Innovation Technology’s Managing Director Chinnarong Ooragool said, “We have complete confidence that the Cinegy system will match our needs during the live events in Tokyo. This excellent software easily allows us to support full HD online playout and GPU encoding to NVidia, making the workflow faster and more cost-effective.”

The Cinegy Air PRO supports various encoding formats, EAS, watermarking and Cinegy Titler channel branding in a single, software platform. This solution also enables high frame rate Ultra HD formats (50/60p), includes integrated HEVC stream encoding, and allows users to offload HEVC and H.264 stream encoding to a NVidia GPU. Air PRO is also IP-enabled and works in fully virtualized or cloud environments, making it easy for users to control multiple channels, insert regionalized commercials and add graphics and channel branding utilizing these next generation broadcast tools.

Cinegy Managing Director Daniella Weigner added, “We are delighted that our Cinegy Air PRO Bundle will play such a key role in delivering the live action from the games to sports fans across Thailand. Our solution gives CSIT the power to get content on air instantly, eliminating the need for multiple complex processes and interconnecting hardware components. As a result, playout can be handled at a fraction of what it would cost by conventional means.”

Using Cinegy Air PRO, the CSIT team can very easily control multiple channels, insert regionalized commercials and add graphics and channel branding.

MDotti Deploys Cinegy Capture PRO to Support Ingest for Live Broadcasts from Tokyo Games in Brazil

Brazilian IT media services company, MDotti Tecnologia, has created a dedicated workflow around Cinegy Capture PRO to support ingest for São Paulo-based television network Rede Bandeirantes’ coverage of the Tokyo Games. Cinegy Capture PRO simultaneously delivers 12 channels of ingest directly to a ZBoox shared storage, allowing the production team to access and edit clips via Adobe Premiere Pro workstations while live feeds are still being ingested.

MDotti Tecnologia created a temporary, parallel infrastructure to handle the Games removing the need for Rede Bandeirantes to re-direct any of its existing infrastructure, which is already at capacity, to support the event.

“We researched many solutions and Cinegy Capture PRO was the one that met all our needs, giving us the reliable ingest, multi-destination and collaborative capability that are essential when managing a project of this magnitude. The licence rental model that Cinegy offers also fits to our needs allowing us to spin up capability for events as needed,” commented Lucas Maia, Operations Director at MDotti Tecnologia. “Supporting the live event from Tokyo would not have been possible with Rede Bandeirantes’ existing capability so renting the workflow for the event allowed us to deliver an effective, but low-cost solution.”

Cinegy Capture PRO delivers cost effective, centralized ingest and is built from the ground-up as a totally independent ingest tool. It combines many of the industry-leading components developed for other Cinegy products to unifying the process of ingesting material and generating edit or web proxies. The solution can be used as an application by any user on the network thanks to the simple yet powerful cross-platform control client. Cinegy Capture PRO runs on a standard PC with the addition of one or more SDI cards.

Using the system, the Rede Bandeirantes team is able to record to multiple storage systems simultaneously, ingest live streams in real time XDCAM with edit while ingest capability. Cinegy Capture PRO is also hardware agnostic, allowing it to work seamlessly with MDotti’s regular workstation of choice.

Cinegy Managing Director Daniella Weigner said, “We are very proud of the key role Cinegy Capture PRO is playing in bringing the exciting live action from Tokyo to viewers in Brazil. In any large live sports production environment, a fast turnaround is critical as audiences don’t want to see something on social media before they see it on the big screen. Our Capture solution turns the traditional acquisition and transcode process on its head to deliver a fast, easy, collaborative workflow that is cost effective and straightforward to deploy.”

Rede Bandeirantes plans to turn to the same workflow, supporting five channels of ingest, for a new live show in the coming months.

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