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Mo-Sys Engineering www.mo-sys.com Industry leaders in virtual production and image robotics, is proud to be a gold sponsor of the inaugural 2021 virtual HPA Tech Retreat (15 – 24 March) and is looking forward to being part of this year's HPA sessions, hosting a thought leadership presentation on near-time virtual production workflow.

“The HPA Tech Retreat is widely recognized as a prestigious occasion and a great opportunity for the most innovative professionals in the industry to come together and have open and collaborative conversations,” said Michael Geissler, CEO of Mo-Sys. “We're very excited to be taking such a prominent role in this event, especially at a time of rapid changes and turmoil when we’re seeing an increase in creative solutions.” 

Today virtual production (VP) workflows are clearly split into two camps: real-time (on set finishing, final pixel, in camera VFX) and non-real-time (on set previz followed by post-production compositing). Real-time workflows force a graphics quality threshold in order to maintain real-time playback frame rates, which works well for most scenarios, but not so well when fine detail is involved. Non-real-time workflows provide an increase in graphics quality, but at the expense of significant increases in time and cost. Mo-Sys will be presenting a new dual pipeline virtual production workflow, one that combines a real-time onset VP workflow with a near-time VP workflow running in parallel, and will be explaining how it delivers higher quality graphics without the delay or cost of using a traditional post-production workflow.

Additionally, Mo-Sys will be leading breakfast and lunch roundtable sessions on ways to automate virtual production to increase graphics quality, and how to get enhanced resolution on LED walls without heavy hardware investments, and is joining with AWS to discuss virtual production in the cloud.

Full information on the event can be found here: https://www.mo-sys.com/news/events/hpa-tech-retreat-2021/.

Published in Client News
Mo-Sys Engineering (www.mo-sys.com), leaders in virtual production and image robotics, and HYPER Studios (www.hyperstudios.co.uk), leaders in cloud broadcast graphics, have created the first virtual production system with data-driven sports graphics.
 
StarTracker Sports Studio combines a complete virtual production system, based on Epic Games’ Unreal Engine, and capable of generating moving camera virtual studios, augmented reality (AR), and extended reality (xR), with a state-of-the-art HTML5 sports graphics system.
 
An ever-increasing number of sports broadcasters use virtual studios and AR with data-driven graphics, where each graphic type is generated by two separate graphics systems. However, rather than simply keying standard overlay graphics on top of a virtual set, sports broadcasters are now asking to integrate data-driven graphics inside the virtual studio, for example, making them appear inside a virtual monitor or synchronising them to an AR animation where the graphics need to match the style and branding of the AR virtual graphics.
 
StarTracker Sports Studio enables in-context design of photo-realistic virtual graphics with data-driven sports graphics, simplifying the creation and operation of this new approach to virtual sports graphic presentation.
 
“We have engaged with many sports broadcasters in order to capture the full spectrum of graphics functionality and workflows that they need now and going forwards, in order to cover major events,” said Michael Geissler, CEO of Mo-Sys. “Working with HYPER Studios, we have designed a system that allows a sports broadcaster to create integrated and in-context virtual graphics content, and as a result produce more engaging and differentiated content for their viewers.”
 
Mo-Sys will launch StarTracker Sports Studio at the SVG Europe Sports Graphics Summit on 5 March (https://www.svgeurope.org/graphics-spotlight/). It is available to order 2 April 2021.
 
Published in Client News

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